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Staver Stanniy (423 points) Edit

ST 13* [10]; DX 14† [60]; IQ 11 [20]; HT 11‡ [0].
Damage 1d/2d-1; BL 34 lb; HP 13 [0]; Will 11 [0]; Per 14 [15]; FP 12† [0].
Basic Speed 7.00§ [5]; Basic Move 7 [0]; Dodge 11¶.
5'11"; 105 lbs.

Social Background Edit

TL: 3 [0].
Languages: Skald (Native/Broken) [0]; Taldane (Accented/None) [0]; Tien (Accented/Broken) [3]; Trade Pidgin (Broken/None) [0].

Templates and Meta-Traits Edit

Infernal (Dungeon Fantasy; p. DF3:12) [75]; Scout - 200 (Dungeon Fantasy; p. DF1:10) [0].

Advantages Edit

Ally (Hawk Familiar; 25% of starting points; Constantly; Special Abilities; Summonable; Sympathy (Death of one party reduces other to 0HP)) [8]; Arm ST 2 (Two arms) [10]; Burning Attack 1 (Area Effect; Aura; Incendiary; Force Field; Link (Powers must be used together); Melee Attack: Reach C; Partial Dice (+3); Unconscious Only; Uncontrollable (destructive power)) [6]; Claws (Talons; Upgrade from Hooves) [5]; Combat Reflexes [15]; Demon Damage Resistance 2 [10]; Extra Attack 1 (Accessibility (With other abilities only all the time) (+1); Multi-Strike; Temporary Disadvantage (Foul Tempered) (-20); Unconscious Only; Uncontrollable (non-destructive power)) [12]; Fearless +1 [free]; Flight (Slow (Basic Speed); Winged) [20]; Flight is not slow (but is obvious) [8]; Heroic Archer [20]; Infernal Damage Resistance 3 (Fire; Limited (Heat/Fire)) [9]; Infernal Tail 1 (Extra Arms; Extra-Flexible; No Physical Attack; Weak (1/4 ST)) [3]; Resistant to Evil Stuff (Common; +3) [5]; Special Rapport (Hawk) [5]; Striking ST 3 (Teef; Bite Only) [6]; Teeth (Sharp Teeth) [1]; Teeth Upgrade (Fangs) [1]; Temperature Tolerance 2 (Cold) [2]; Terror (Will-0; Accessibility (With other abilities only all the time) (+1); Temporary Disadvantage (Foul Tempered) (-20); Unconscious Only; Uncontrollable (non-destructive power)) [12]; Third Eye [1].
Perks: Hands-Free (Draw Bow); Hands-Free (Shoot Bow); Iron Neck; Named Possession (Heart Cleaver); Shtick (Intimidating Glare); Signature Gear (A Horse); Signature Gear (Heart Cleaver); Special Exercises 1 (Arm ST; _Free); Strongbow (_Free); Weapon Bond (Heart Cleaver). [10]

Disadvantages Edit

Appearance (Hideous**) [-6]; Code of Honor (Pirate's) [-5]; Greed (12 or less) [-15]; Sense of Duty (Ameiko; Childhood Crush; Individual) [-2]; Skinny [-5]; Supernatural Feature (Third Eye) [-5].
Quirks: Bowlegged; Love/Hate relationship with horses; Reluctant Spender; Very private about his history before arriving in town. [-4]

Skills Edit

Acrobatics (H) DX+1 [0]-15††; Aerobatics (H) DX-2 [1]-12; Animal Handling (Equines) (A) IQ [2]-11; Area Knowledge (Land of the Linnorm Kings) (E) IQ+1 [2]-12; Bow (A) DX+6 [24]-20‡‡; Brawling (E) DX+3 [8]-17; Broadsword (A) DX [0]-14; Carousing (E) HT-4 [0]-7; Climbing (A) DX-1 [1]-13††; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ-6 [0]-5; Fast-Talk (A) IQ-5 [0]-6; First Aid/TL3 (Humanoid) (E) IQ [1]-11; Flight (A) HT-1 [1]-10; Hidden Lore (Demon Lore) (A) IQ+1 [4]-12; Holdout (A) IQ-5 [0]-6; Intimidation (A) Will+2 [2]-13***; Knife (A) DX [0]-14; Lockpicking/TL3 (A) DX-1 [1]-13; Riding (Equines) (A) DX [2]-14; Scout! (IQ-Based) (WC) IQ+1 [36]-12; Shield (Shield) (E) DX+1 [2]-15; Shortsword (A) DX+2 [8]-16; Stealth (A) DX+1 [0]-15; Streetwise (A) IQ-1 [1]-10; Throwing (A) DX-3 [0]-11; Thrown Weapon (Knife) (E) DX-4 [0]-10.
Techniques: Dual-Weapon Attack (Bow) (H) [3]-20§§; Fast-Draw (Bow) (A) [3]-20¶¶; Fast-Draw (Shortsword) (A) [0]-13¶¶; Hands-Free Riding (Riding (Equines)) (H) [0]-11; Horse Archery (Bow) (H) [0]-20; Quick Mount (Acrobatics) (A) [0]-12; Quick Mount (Riding (Equines)) (A) [0]-11; Quickshot (Bow) (H) [4]-20; Scout! (DX-Based) (A) [0]-15; Scout! (HT-Based) (A) [0]-12; Scout! (PER-Based) (A) [0]-15.

Footnotes Edit

* Includes +2 from 'Racial ST Bonus'; Conditional +2 from 'Arm ST', -2 from 'Skinny' when you resist knockback, +3 from 'Striking ST (Teef)'.
† Includes +1 from 'Infernal (Dungeon Fantasy)'.
‡ Includes +1 from 'Infernal (Dungeon Fantasy)'; Conditional +1 from 'Fit'.
§ Includes +0.5 from 'Infernal (Dungeon Fantasy)'.
¶ Includes +1 from 'Combat Reflexes'.
** Includes +1 from 'Supernatural Feature'.
†† Conditional +4 from 'Flight' when body lightening would help.
‡‡ Conditional +1 from 'Weapon Bond (Heart Cleaver)'.
§§ Includes +2 from 'Heroic Archer'.
¶¶ Includes +1pts from 'Combat Reflexes'.
*** Includes +2 from 'Appearance'.

Encumbrance Edit

None: Basic 34 lb. Ground Move 7 yd; Air Move 14 yd; Jump 7 yd. Dodge 11.
Light: Basic 68 lb. Ground Move 5 yd; Air Move 11 yd; Jump 5 yd. Dodge 10.
[Medium]: Basic 102 lb. Ground Move 4 yd; Air Move 8 yd; Jump 4 yd. Dodge 9.
Heavy: Basic 204 lb. Ground Move 2 yd; Air Move 5 yd; Jump 2 yd. Dodge 8.
X-Heavy: Basic 340 lb. Ground Move 1 yd; Air Move 2 yd; Jump 1 yd. Dodge 7.

Defenses Edit


Parry: 12 (Shortsword). Block: 11 (Shield (Shield)). Dodge: 9/11.Eyes: DR 5+6; DB 0+1; HP 2. Skull: DR 7+6; DB 0+1. Face: DR 5+6; DB 0+1. Neck: DR 5+6; DB 0+1. Torso: DR 5+6; DB 0+1. Chest: DR 5+6; DB 0+1. Groin: DR 0+6; DB 0+1. Arms: DR 5+6; DB 0+1; HP 7. Hands: DR 0+6; DB 0+1; HP 5. Legs: DR 5+6; DB 0+1; HP 7. Feet: DR 0+6; DB 0+1; HP 5.

Melee Attacks Edit

Arm ST • Swing (–): 2d+1 sw. Reach –.
Arm ST • Thrust (–): 1d+1 thr. Reach –.
Arm ST • Punch (17; 12): 1d+1 cut/imp. Reach C.
Brawling • Punch (17; 12): 1d+1 cut/imp. Reach C.
Brawling • Bite (17): 1d+1 cut. Reach C.
Brawling • Kick (15): 1d+2 cut/imp. Reach C,1.
Burning Attack (17; 12): 1d+3 bu inc (2 yd). Reach C.
Light Scimitar • Swing (17; 12): 2d cut. Reach 1. ST 8.
Light Scimitar • Thrust (17; 12): 1d+2 imp. Reach 1. ST 8.
Small Knife • Swing (14; 10): 2d-4 cut. Reach C, 1. ST 5.
Small Knife • Thrust (14; 10): 1d-1 imp. Reach C. ST 5. Notes [1].
Small Shield, Light • Bash (15): 1d-1 cr. Reach 1.
Small Shield, Light • Rush (15): slam+ cr. Reach 1.

Ranged Attacks Edit

Heart Cleaver Longbow ST 19 (21): 2d+1(2) imp. Acc 4. Range 342 yd / 456 yd. RoF 1. Shots 1(2). ST 11†. Bulk -8. Notes [3].
Small Knife (10): 1d-1 imp. Range 7 yd / 13 yd. RoF 1. Shots T(1). ST 5. Bulk -1.

Equipment Edit

1× Brigandine, Light (Arms, Face, Skull, Legs, Neck, Torso; _Free; High TL; ~Blur 1; ~Fortify (All) (+2); ~Lighten (All) (x3/4); $3950; 21.38 lb);
1× Heart Cleaver (Longbow ST 19; Weapon Bond; Elven; Ornate (+1); Balanced; Fine; ~Penetrating Weapon (+1) (Missile Weapon); ~Vitals Seeker (+1); $15100; 3 lb);
1× Hip Quiver, Large (2; ~Cornucopia (+2); $6234; 6.8 lb);

28× Delux Arrow (Silver-coated; Finef; Fine; ~Accuracy: Missile (+2); ~Puissance: Missile (+2); $6104; 2.8 lb);
20× Arrow (Fine Meteoric; _Free; Meteoric; Low-Tech Arrow: Barbed; Fine Quality; $0; 2 lb);

1× Ice Weasel Amulet ($5000; 4 oz);
1× Light Scimitar (Balanced; Fine; $3200; 2 lb);
8× Major Healing Potion (Drinkable; Campaign Discount; $560; 4 lb);
1× Pouch ($205; 1.5 lb);

1× Personal Basics ($5; 1 lb);
1× Fishhooks & Line ($50);
1× Agility Potion (Drinkable; Reduced Cost (-80%); $140; 8 oz);

1× Purse (Small Change; $602; 10.43 oz);

20× Copper Farthing ($20; 5.12 oz);
4× Gold Mark ($320; 1.28 oz);
63× Silver Penny ($252; 4.03 oz);

1× Quick-Release Backpack ($2380; 19 lb);

1× Bandages ($10; 1 lb);
1× Blanket ($20; 4 lb);
1× Purse (Big Change; $2010; 8 oz);
25× Gold Mark ($2000; 8 oz);
15× Rations ($30; 7.5 lb);
2× Rope, 3/8 (per 10 yards; $10; 3 lb);

1× Salamander Amulet ($4920; 4 oz);
1× Small Knife ($30; 8 oz);
1× Small Shield, Light (No Boss; $5; 1 lb).

1× Horse (Sumpter; $2815.8; 96.95 lb);

1× Saddle & Tack ($150; 15 lb);
1× Sack ($30; 3 lb);
1× Saddlebags ($970; 58.5 lb);
1× Legionary Tent (1/5; Shared; $45);
1× Mukluks ($50; 2 lb);
1× Ordinary Clothes (Status +1; $240; 2 lb);
2× Ordinary Clothes (Status -1; $120; 4 lb);
1× Parka ($100; 10 lb);
15× Rations ($30; 7.5 lb);
1× Sleeping Fur ($50; 8 lb);
1× Tent, 1-Man ($50; 5 lb);
1× Whetstone ($5; 1 lb);
2× Winter Clothes (Status -1; Low Tech; $180; 16 lb);
1× Hip Quiver ($315.8; 4.2 lb);
10× Arrow (Fine Leaf Head; Reduced Cost (-20%); Low-Tech Arrow: Cutting; Fine Quality; $48; 1 lb);
4× Arrow (Meteoric Iron; Reduced Cost (-20%); Meteoric; Low-Tech Arrow: Barbed; Balanced; Fine Quality; $166.4; 6.4 oz);
18× Arrow (Fine Barbed; Reduced Cost (-20%); Low-Tech Arrow: Barbed; Fine Quality; $86.4; 1.8 lb);
1× Wineskin (Personal; $10; 8.25 lb);
1× Water (per gallon; $0; 8 lb);
1× Hip Quiver, Large (1; $590; 8 lb);
20× Arrow (Bodkin; Reduced Cost (-20%); Low-Tech Arrow: Bodkin Point (TL3+); $32; 2 lb);
10× Arrow (Bowel-Raker; Reduced Cost (-20%); Low-Tech Arrow: Barbed Cutting (Bowel-Raker); $16; 1 lb);
20× Arrow (Fine Bodkin; Reduced Cost (-20%); Low-Tech Arrow: Bodkin Point (TL3+); Fine Quality; $96; 2 lb);
10× Arrow (Silver; Reduced Cost (-20%); Silver; Finef; Fine; Low-Tech Arrow: Barbed; $416; 1 lb).

Description Edit

Eyes: Deeply Jaundiced whites, irises the colour of scabs. Goat pupils that flare orange-red when they catch the light.
Skin: Dark red with carved markings.
Tail: Reptilian, with spikes up the spine.
Wings: Chiropteran and stunted.
Height: 5'11"
Weight: 105 lbs
Age: 19
Apparent Age: Ugly.

Total Weight with Fighting/Riding Loadout: 135 lbs
Total Weight with Hiking/Delving Loadout: 168 lbs

Staver's face is long, narrow, and hollow cheeked, and his high broad cheekbones exaggerate the effect further. He has a stub of a nose and a distinct point on his chin. His face seems to be purpose built for scowling.

His overall build is ropy and gangly, with long limb-bones. His knees splay awkwardly when he walks, and he looks a little like a scuttling crab; Staver can still hit a good pace running, but his full sprint looks more like an ungainly flailing than efficient locomotion.

For all his awkward appearance, Staver doesn't bump knees or elbows on things, and always seems to flail his feet down in the right places. It's a little uncanny.

NotesEdit

Unspent Points: 0 (Feb 16, 2014)

Unspent Named Weapon Energy: 425 (Feb 16, 2014)

LinksEdit