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Shiba Ujimitsu (410 points) Edit

ST 14 [40]; DX 14 [80]; IQ 11* [20]; HT 14 [40].
Damage 1d/2d; BL 39 lb; HP 14 [0]; Will 11 [0]; Per 11 [0]; FP 14 [0].
Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 11†.
5'6"; 160 lbs.

Social Background Edit

Languages: Taldan (Accented/None) [0]; Tianese (Native) [0]; Trade Tongue (Broken/None) [0].

Advantages Edit

Combat Reflexes [15]; Destiny (Minor) [5]; Eldritch Talent 3 [15]; Extra Arms 1 (Force Extension; Magic; Weapon Mount) [6]; Higher Purpose (Rescue My Allies) +4 [20]; Imbue 3 (Magical) [36]; Magery 0 [5]; Magery 3 [30]; Team Player [5]; Wind Born Speed [20].
Wind Born Speed is Flight (Reduced Time +20%; 15 second Limited Duration -75%; 2 uses/day -30%) [8]; Enhanced Air Move 2 (Move 56/44 encumbered) (Reduced Time +20%; 15 second Limited Duration -75%; 2 uses/day -30%; Handling Bonus +1 5%) [8].
Perks: Grip Mastery (Broadsword; _Free); Named Weapon (Hayai the Katana); Quick-Sheathe (Sword; _Free); Rules Exemption (Missed/Dodged attacks to rescue an ally in close combat never hit that ally); Sacrificial Block (Shield); Sacrificial Parry (Broadsword; _Free); Shield-Wall Training (_Free); Strongbow (_Free); Style Familiarity (Knightly Mounted Combat - Early Medieval; _Free); Style Familiarity (Kyujutsu; _Free); Trademark Move (Knight!/Swing at whatever is grappling an ally); Weapon Bond (Hayai the Katana). [9]

Disadvantages Edit

Chummy [-5]; Code of Honor (Xia) [-10]; Disciplines of Faith (Arcane Rituals) [-10]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Current Client) [-2].
Quirks: Amnesiac; Disparages bushido's absolute obdience and suicidal tactics; Distinctive Feature: Eyes emit glowing smoke when he's excited; Distinctive Feature: glowing kanji subtitles; Likes to gamble and carouse, but only for small stakes. [-5]

Skills Edit

Aerobatics (H) DX+0 [4]-14; Alchemy/TL3 (VH) IQ-2 [2]-9; Armoury/TL3 (Body Armor) (A) IQ+3 [0]-14; Armoury/TL3 (Melee Weapons) (A) IQ+3 [0]-14; Bow (A) DX+1 [4]-15; Boxing (A) DX+3 [0]-17; Broadsword (A) DX+3 [0]-17; Carousing (E) HT [1]-14; Climbing (A) DX-1 [1]-13; Fast-Draw (Arrow) (E) DX+1 [1]-15†; Fast-Draw (Potion) (E) DX+1 [1]-15†; Fast-Draw (Sword) (E) DX+1 [1]-15†; Hiking (A) HT-1 [1]-13; Intimidation (A) Will+2 [0]-13; Knight! (WC) DX+2 [60]-17; Leadership (A) IQ+3 [0]-14; Occultism (A) IQ-1 [1]-10; Polearm (A) DX+3 [0]-17; Riding (Equines) (A) DX+3 [0]-17; Savoir-Faire (High Society) (E) IQ [1]-11; Shield (Shield) (E) DX+3 [0]-17; Stealth (A) DX-1 [1]-13; Tactics (H) IQ+3 [0]-14; Thaumatology (VH) IQ+2 [2]-13‡; Two-Handed Sword (A) DX+3 [0]-17; Wrestling (A) DX+3 [0]-17.

Imbument Spells Edit

Annihilating Weapon (Knight!) (VH) DX+1 [1]-17‡; Arching Shot (Bow) (VH) DX+1 [1]-17‡; Burning Strike (Knight!) (VH) DX+1 [1]-17‡; Dancing Weapon (Knight!) (VH) DX+1 [1]-17‡; Guided Weapon (Bow) (VH) DX+1 [1]-17‡; Guided WeaponGhostly Weapon (Bow) (VH) DX+1 [1]-17‡; Ghostly Weapon (Knight!) (VH) DX+1 [1]-17‡; Penetrating Strike (Bow) (VH) DX+1 [1]-17‡; Penetrating Strike (Knight!) (VH) DX+1 [1]-17‡; Shattershot (Bow) (VH) DX+1 [1]-17‡; Project Blow (Knight!) (VH) DX+1 [1]-17‡; Shockwave (Bow) (VH) DX+1 [1]-17‡; Telescoping Weapon (Knight!) (VH) DX+1 [1]-17‡; Widen Shield (Knight!) (VH) DX+1 [2]-18‡; Vampiric Weapon (Knight!) (VH) DX+1 [1]-17‡.

Spells Edit

Analyze Magic (H) IQ+1 [1]-12§; Apportation (H) IQ+1 [1]-12§; Continual Light (H) IQ+1 [1]-12§; Create Air (H) IQ+1 [1]-12§; Detect Magic (H) IQ+1 [1]-12§; Grease (H) IQ+1 [1]-12§; Haste (H) IQ+1 [1]-12§; Identify Spell (H) IQ+1 [1]-12§; Light (H) IQ+1 [1]-12§; Purify Air (H) IQ+1 [1]-12§; Shape Air (H) IQ+1 [1]-12§; Walk on Air (H) IQ+1 [1]-12§.

Footnotes Edit

* Conditional -1 from 'Chummy' when alone.
† Includes +1 from 'Combat Reflexes'.
‡ Includes +3 from 'Magery', +3 from 'Eldritch Talent'.
§ Includes +3 from 'Magery'.

Equipment Edit

  • Non-Combat Equipment
    • 1× Camping and Survival Stuff ($5000)
    • 1× Horse and Horse Gear ($10000)
    • 16× spare bottles of Paut.
  • Weapons and Adventuring Gear
    • 1× Dai-Kyu (ST 16; $900; 4 lb)
    • 1× Katana (Hayai; Weapon Bond; Balanced; Fine; ~Accuracy (Named Item) (+1); ~Puissance (Named Item) (+1); ~Armor Penetrating 2 (Named Item) +1; $5200; 5 lb)
    • 1× Kite Shield (Balanced; Fine; ~Deflect (All) (+1); ~Missile Repellent (+3 DB vs ranged attacks, even unblockable ones) $3700; 13.5 lb)
    • 1× Lance (Balanced; Fine; $420; 6 lb)
    • 1× Potion Belt ($60; 1 lb)
      • 8× Paut Potion ($270; 4 lb)
    • Ring of Slow Fall (skill 20).
    • Sashimono of the Ice Weasel (always on protection from cold for bearer and mount; or anyone within 10 yds if planted in the ground). ($lots, 2 lbs).
    • Pearl of Power (-1FP for casting spells but not magical imbuments).
  • Better Fantasy Armor Undead White Dragon Panolopy White Harnes ($50523; 38 lb)
    • 1× DR1 Dragonhide Undersuit (Full Suit; Fine; Dragonhide; Undead Dragon; Reinforced Vitals; ~Fortify (All) (+2); ~Lighten (All) (x1/2); $6683; 4.1 lb)
    • 1× DR11 Dragonscale Panolopy (Full Suit; Fine; Dragonscale; Undead Dragon; Reinforced Vitals; Weak Back; Weak Limbs; ~Lighten (All) (x3/4); $43840; 34 lb)
      • Cuirass is a $11809 value Power Item that provides 25 FP.

Encumbrance Edit

None: Basic Lift 39 lb. Ground Move 7 yd; Water Move 1 yd. Dodge 11.
[Light]: Basic Lift 78 lb. Ground Move 5 yd; Water Move 1 yd. Dodge 10.
Medium: Basic Lift 117 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 9.

Defenses Edit

Parry: 12 (Knight!) or 13 (Hayai). Block: 13 (Shield) +3. Dodge: 10/11.
Eyes: DR 14; HP 2. Neck: DR 14. Skull: DR 16. Face: DR 14. Torso: DR 14 (8 rear) Vitals: DR 26 (19 rear). Arms: DR 14 (8 rear); HP 8. Hands: DR 14; HP 5. Legs: DR 14 (8 rear); HP 8. Feet: DR 14; HP 5. DR is tripled against cold, undead, or death attacks.

Melee Attacks Edit

Boxing (17): 1d+1 cr. Reach C.</nowiki>
Katana Hayai • 1H Swing (20): 2d+3 (2) cut. Reach 1, 2.
Katana Hayai • 1H Thrust (20): 1d+3 (2) imp. Reach 1.
Katana Hayai • 2H Swing (20): 2d+4 (2) cut. Reach 1, 2.
Katana Hayai • 2H Thrust (20): 1d+3 (2) imp. Reach 1.
Kick (12): 1d cr. Reach C,1.
Kite Shield • Bash (18): 1d cr. Reach 1.
Kite Shield • Rush (18): slam+3 cr. Reach 1.
Lance (18): 1d+4 imp. Reach 4.

Ranged Attacks Edit

Dai-Kyu ST 16 (15): 1d+4 imp. Acc 3. Range 320 yd / 400 yd. RoF 1. Shots 1(2).
Spell Names Edit

Shiba shouts out the following names when casting his imbuement spells:

  • The Elegance of the Civilized Age (Annihilating Weapon: Knight!)
  • The Hare Hops Past the Rock (Arching Shot: Bow)
  • The Fires That Cleanse (Burning Weapon: Knight!)
  • The Sensei Defends the Student (Dancing Weapon: Knight!)
  • The Arrow Knows The Way (Guided Shot: Bow)
  • The Faithful Cleanse the Temple (Ghostly Weapon: Bow)
  • Guardian of Shang Di's Palace (Ghostly Weapon: Knight!)
  • The Stiff Branch Breaks in the Wind (Penetrating Shot: Bow)
  • The Termite Undermines the Pillar (Penetrating Strike: Knight!)
  • The Bell Tolls (Project Blow: Knight!)
  • The Bear Disturbs the Nest (Shattershot: Bow)
  • The Fist of Osano-Wo (Shockwave: Bow)
  • The Caterpillar Grasps The High leaf (Telescoping Weapon: Knight!)
  • The Fool In Darkness (Vampiric Weapon: Knight!)
  • The Rat Catches the Cat (Blinding Defense: Shield) needs to learn

Shiba uses the following names to refer to standard spells:

  • The Grasshopper Avoids the Lawn (Air Walk)
  • The Fool Sees the Moon (Analyze Magic)
  • The Mother Adores Her Child (Continual Light)
  • The Gift of the First (Create Air)
  • Balance is the Way of All Things (Haste)
  • The Fool Trips on Flat Ground (Grease)
  • The Journey of 1000 Miles Cannot Begin (Glue)
Honorifics Edit

Shiba refers to his allies formally:

  • On-Amatatsu-dono, for Ameiko; Amatatsu-dono to her face.
  • Mi-ninja-dono, for Pale Blossom Opening to the Majesty of the Dawn
  • Cadmus-sempai, for Brother Cadmus fixme: what the hell is Cadmus' last name?
  • Gritmog-San, for Thumvar
  • Stanniy-kun, for Staver