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Age 21 years
Height 5'6"
Weight 125 lbs.
Ethnicity Mixed
Mutant No
Eyes Green
Skin Tanned
Hair Brown (dreadlocks)
Citizenship The 181 (exiled)

Theodolphus ("Theo" to his friends, "Higgs" to virtually everyone else) Higgs was born in the 181 and raised by the 181. You'd honestly think that, given that, he'd have a deep respect for authority figures and a very military attitude. Unfortunately, there's one bad apple in every bunch, and Higgs has a cocky streak and a marked tendency to ignore any order that isn't interesting enough for him to follow. Fortunately for his continued presence in the paramilitary organization, Higgs has two things going for him: a way with words that lets him weasel out of most trouble, and an absolute gift for keeping every vehicle and firearm in the 181's armory in tip-top shape.

Miranda Gotwals, the Colonel's beloved daughter, also happens to be a crack driver and well-educated on life in the Boston Commonwealth both before and after the Days of Fire and Flame. She knows her way around an engine (if not so well as Higgs does) and might have been the Colonel's handpicked successor if not for her own mile-wide rebellious streak.

The two of them made a natural pair - similar age, lots of time spent in the garage, converging interests - but the pairing didn't exactly have official approval. Having the Colonel *order* them to stop seeing each other only made things worse, and the situation has been steadily deteriorating. The two of them have been making plans to get out of the Littleton Desert (and out of the Colonel's reach) to find somewhere they can put their talents to better use for months, and the arrival of the Wastelanders has provided them the distraction they need.

Attributes [165]


ST 11 [5]
DX 13 [60]
IQ 14 [60]
HT 11 [10]

Hit Points 11
Will 11 [10]
Perception 12 [20]
Fatigue Points 11

Basic Lift 24
Damage 1d-1/1d

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Advantages [82]


Ally (100% of starting points; 181 Commander's Daughter; Constantly, *4) [20]
Appearance (Attractive) [4]
Artificer 4 [20]
Charisma 2 [10]
Gadgeteer [25]
Trading Character Points for Money ($1,500) [3]

Perks [3]


Convincing Nod [1]
Fast-Draw Training [1]
Improvised Weapons (Axe/Mace) [1]

Disadvantages [-41]


Chummy [-5]
Dependent (No more than 100%; Miranda; 12 or less, *2; Loved one, *2) [-4]
Enemy (medium-sized group, some formidable or super-human; The 181; 6 or less, *1/2) [-15]
Lecherousness (12 or less, *1) [-15]
Sense of Duty (Individual; Miranda) [-2]

Quirks [-5]


Cocky [-1]
Dislikes Authority Figures [-1]
Constantly Quotes 20th/21st-Century Film [-1]
Nosy [-1]
Responsive [-1]

Skills [81]


Anthropology IQ/H - IQ-2 12 [1]
Architecture IQ/A - IQ+0 14 [2]
Area Knowledge (Littleton Desert) IQ/E - IQ+0 14 [1]
Armoury (Body Armor) IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Armoury (Heavy Weapons) IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Armoury (Small Arms) IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Armoury (Vehicular Armor) IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Axe/Mace DX/A - DX-1 12 [1]
Brawling DX/E - DX+1 14 [2]
Carousing HT/E - HT+1 12 [2]
Computer Programming IQ/H - IQ-2 12 [1]
Diplomacy IQ/H - IQ-1 13 [2]
Driving (Automobile) DX/A - DX-1 12 [1]
Driving (Motorcycle) DX/A - DX-1 12 [1]
Driving (Tracked) DX/A - DX-1 12 [1]
Electrician IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Electronics Operation (Communications) IQ/A - IQ+0 14 [2]
Electronics Repair (Communications) IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Engineer (Combat) IQ/H - IQ+2 16 [1]

Includes: +4 from 'Artificer'

Engineer (Electronics) IQ/H - IQ+2 16 [1]

Includes: +4 from 'Artificer'

Expert Skill (Robotics) IQ/H - IQ+0 14 [4]
Explosives (Demolition) IQ/A - IQ+0 14 [2]
Fast-Talk IQ/A - IQ+0 14 [2]
First Aid (Human) IQ/E - IQ+0 14 [1]
Freight Handling IQ/A - IQ-1 13 [1]
Gesture IQ/E - IQ+0 14 [1]
Gunner (Machine Gun) DX/E - DX+1 14 [2]
Guns/TL9 (Longarm) DX/E - DX+3 16 [8]
Guns/TL9 (Pistol) DX/E - DX+1 14 [2]
Leadership IQ/A - IQ+2 16 [2]

Includes: +2 from 'Charisma'

Machinist IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Mechanic (Ethanol Engine) IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Mechanic (Wheeled) IQ/A - IQ+4 18 [2]

Includes: +4 from 'Artificer'

Observation Per/A - Per+0 12 [2]
Savoir-Faire (Military) IQ/E - IQ+0 14 [1]
Scrounging Per/E - Per+2 14 [4]
Sex Appeal (Human) HT/A - HT+1 12 [2]

Includes: +1 from 'Appearance'

Soldier IQ/A - IQ+0 14 [2]
Stealth DX/A - DX-1 12 [1]
Survival (Desert) Per/A - Per+0 12 [2]
Tactics IQ/H - IQ+0 14 [4]
Wrestling DX/A - DX-1 12 [1]

Points Summary


Attributes/Secondary Characteristics [165]
Advantages/Perks/TL/Languages/Cultural Familiarities [85]
Disadvantages/Quirks [-46]
Skills/Techniques/Spells [81]
= Total [285]

Melee Attacks


Brawling

Punch; Dam:1d-2 cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:10; LC:
Bite; Dam:1d-2 cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:No; LC:
Kick; Dam:1d-1 cr; Reach:C,1; Skill:"SK:Brawling"-2; Level:12; Parry:No; LC:

Tire Iron

Dam:1d+1 cr; Reach:1; Skill:"SK:Axe/Mace"; Level:12; Parry:9; ST:10; LC:4

Ranged Attacks


Trade Rifle, .30-06

Dam:7d+1 pi; Acc:4; Range:1100 / 4500; RoF:1; Shots:1(4); Level:12; ST:10†; ST:3; LC:3

Equipment [$2,121.40]


Cartridge Bandoleer; Qty:1; Wgt:3.936; $61.40

.30-06 Ammunition; Qty:29; Wgt:1.624; $46.40

Iron Scale/Lamellar (Torso); Qty:1; Wgt:11.264; $302.40
Steel Plate (Skull); Qty:1; Wgt:2.28; $54.00
Tire Iron; Qty:1; Wgt:2; $15.00
Trade Rifle, .30-06; Qty:1; Wgt:6.056; $401.60

.30-06 Ammunition; Qty:1; Wgt:0.056; $1.60

Travel Bag; Qty:1; Wgt:90.4; $162.00

Canned Food; Qty:21; Wgt:21; $42.00
Maxim MG08, 7.65x53mm Mauser; Qty:1; Wgt:59.4; $0.00

Waist Pack; Qty:1; Wgt:8.5; $1,125.00

Mini-Toolkit (Armoury - Small Arms/TL5); Qty:1; Wgt:3; $200.00
Mini-Toolkit (Mechanic - Wheeled/TL7); Qty:1; Wgt:3; $800.00
Multi-Tool; Qty:1; Wgt:0.5; $100.00
Personal Basics; Qty:1; Wgt:1; $5.00