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Age 21 years
Height 5'8"
Weight 135 lbs.
Ethnicity Mixed
Mutant No
Eyes Green
Skin Tanned
Hair Brown (dreadlocks)
Citizenship The 181 (exiled)

Theodolphus ("Theo" to his friends, "Higgs" to virtually everyone else) Higgs was born in the 181 and raised by the 181. You'd honestly think that, given that, he'd have a deep respect for authority figures and a very military attitude. Unfortunately, there's one bad apple in every bunch, and Higgs has a cocky streak and a marked tendency to ignore any order that isn't interesting enough for him to follow. Fortunately for his continued presence in the paramilitary organization, Higgs has two things going for him: a way with words that lets him weasel out of most trouble, and an absolute gift for keeping every vehicle and firearm in the 181's armory in tip-top shape.

Miranda Gotwals, the Colonel's beloved daughter, also happens to be a crack driver and well-educated on life in the Boston Commonwealth both before and after the Days of Fire and Flame. She knows her way around an engine (if not so well as Higgs does) and might have been the Colonel's handpicked successor if not for her own mile-wide rebellious streak.

The two of them made a natural pair - similar age, lots of time spent in the garage, converging interests - but the pairing didn't exactly have official approval. Having the Colonel *order* them to stop seeing each other only made things worse, and the situation has been steadily deteriorating. The two of them have been making plans to get out of the Littleton Desert (and out of the Colonel's reach) to find somewhere they can put their talents to better use for months, and the arrival of the Wastelanders has provided them the distraction they need.

Attributes [165]


ST 12 [10]
DX 13 [60]
IQ 13 [45]
HT 11 [10]

Hit Points 12
Will 12 [20]
Perception 12 [20]
Fatigue Points 11

Basic Lift 29
Damage 1d-1/1d+1

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Advantages [78]


Absolute Direction [5]
Appearance (Beautiful) [12]
Driver's Reflexes 4 [20]
Fit [5]
Wasteland Wisdom 4 [20]
Wild Talent 1 (Focused, Mental, -20%) [16]

Perks [1]


Fast-Draw Training [1]

Disadvantages [-44]


Chummy [-5]
Enemy (medium-sized group, some formidable or super-human; The 181; 6 or less, *1/2; Hunter, *1) [-15]
Impulsiveness (12 or less, *1) [-10]
Lecherousness (15 or less, *0.5) [-7]
Sense of Duty (Individual; Higgs) [-2]
Stubbornness [-5]

Skills [85]


Anthropology IQ/H - IQ+3 16 [2]

Includes: +4 from 'Wasteland Wisdom'

Architecture IQ/A - IQ+3 16 [1]

Includes: +4 from 'Wasteland Wisdom'

Area Knowledge (Boston Commonwealth) IQ/E - IQ+0 13 [1]
Area Knowledge (Littleton Desert) IQ/E - IQ+0 13 [1]
Armoury (Vehicular Armor) IQ/A - IQ-1 12 [1]
Brawling DX/E - DX+1 14 [2]
Camouflage IQ/E - IQ+1 14 [2]
Carousing HT/E - HT+0 11 [1]
Cartography IQ/A - IQ+0 13 [2]
Driving (Automobile) DX/A - DX+6 19 [8]

Includes: +4 from 'Driver's Reflexes'

Driving (Motorcycle) DX/A - DX+4 17 [2]

Includes: +4 from 'Driver's Reflexes'

Driving (Tracked) DX/A - DX+4 17 [2]

Includes: +4 from 'Driver's Reflexes'

Electronics Operation (Sensors) IQ/A - IQ+1 14 [4]
Engineer (Combat) IQ/H - IQ-1 11 [2]
Expert Skill (Mutants) IQ/H - IQ+2 15 [1]

Includes: +4 from 'Wasteland Wisdom'

First Aid (Human) IQ/E - IQ+0 13 [1]
Freight Handling IQ/A - IQ-1 12 [1]
Gesture IQ/E - IQ+0 13 [1]
Guns/TL9 (Longarm) DX/E - DX+3 16 [8]
Hiking HT/A - HT+0 11 [2]
Interrogation IQ/A - IQ+0 13 [2]
Knife DX/E - DX+1 14 [2]
Knot-Tying DX/E - DX+0 13 [1]
Leadership IQ/A - IQ-1 12 [1]
Mechanic (Automobile) IQ/A - IQ+1 14 [4]
Mechanic (Biodiesel Engine) IQ/A - IQ+1 14 [4]
Merchant IQ/A - IQ-1 12 [1]
Naturalist (Earth) IQ/H - IQ+2 15 [1]

Includes: +4 from 'Wasteland Wisdom'

Navigation (Land) IQ/A - IQ+2 15 [1]

Includes: +3 from 'Absolute Direction'

Scrounging Per/E - Per+1 13 [2]
Sex Appeal (Human) HT/A - HT+3 14 [1]

Includes: +4 from 'Appearance'

Soldier IQ/A - IQ+1 14 [4]
Stealth DX/A - DX+0 13 [2]
Survival (Desert) Per/A - Per+0 12 [2]
Survival (Radioactive Wasteland) Per/A - Per+4 16 [2]

Includes: +4 from 'Wasteland Wisdom'

Tactics IQ/H - IQ+1 14 [8]
Tracking Per/A - Per+0 12 [2]

Points Summary


Attributes/Secondary Characteristics [165]
Advantages/Perks/TL/Languages/Cultural Familiarities [79]
Disadvantages/Quirks [-44]
Skills/Techniques/Spells [85]
= Total [285]

Melee Attacks


Brawling

Punch; Dam:1d-2 cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:10; LC:
Bite; Dam:1d-2 cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:No; LC:
Kick; Dam:1d-1 cr; Reach:C,1; Skill:"SK:Brawling"-2; Level:12; Parry:No; LC:

Large Knife

Swing; Dam:1d-1 cut; Reach:C, 1; Skill:"SK:Knife"; Level:14; Parry:9; ST:6; LC:4
Thrust; Dam:1d-1 imp; Reach:C; Skill:"SK:Knife"; Level:14; Parry:9; ST:6; LC:4; Notes:[1]

Ranged Attacks


Trade Rifle, .30-06; Dam:7d+1 pi; Acc:4; Range:1100 / 4500; RoF:1; Shots:1(4); Level:9; ST:10†; ST:3; LC:3

Equipment [$984.40]


Cartridge Bandoleer; Qty:1; Wgt:3.936; $61.40

.30-06 Ammunition; Qty:29; Wgt:1.624; $46.40

Iron Scale/Lamellar (Torso); Qty:1; Wgt:11.264; $302.40
Large Knife; Qty:1; Wgt:1; $40.00
Steel Plate (Skull); Qty:1; Wgt:2.28; $54.00
Trade Rifle, .30-06; Qty:1; Wgt:6.056; $401.60

.30-06 Ammunition; Qty:1; Wgt:0.056; $1.60

Waist Pack; Qty:1; Wgt:2.5; $125.00

Multi-Tool; Qty:1; Wgt:0.5; $100.00
Personal Basics; Qty:1; Wgt:1; $5.00