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Location Penalty Restrictions Effects
Skull -7-5 from behind2 DR; if not tox: x4 inj; if not tox: major wound -10 stun/knockdown; bleed at 30 seconds not 1 minute
Face -5-7 from behindCor x1.5 inj; Major wound -5 stun/knockdown
Eye-9-10 in helmet; imp, pi-, pi, pi+, pi++, bu (tb) onlycripple over 1/10 hp; otherwise skull hit w/no DR. Tox has no spec. effect beyond cripple; bleed at 30 seconds not 1 minute
Ear-7cutting or treat as faceMiss by 1 hit chest; cripple over 1/4 HP, no -5 to stun/knockdown, major wound only on sever; lost ear causes Appearance penalties.
Nose-7front onlyMiss by 1 hit chest; cripple over 1/4 HP and causes No Sense of Smell/Taste (non-cutting) or Appearance loss (cutting, x2 crippling threshold), non-cutting major wound -5 to stun/knockdown
Jaw-6front onlyMiss by 1 hit chest; as per face, but crushing is -6 to stun/knockdown
Neck -5Miss by 1 hit chest; Cr, corr: x1.5 inj; cut x2 inj; bleed at 30 seconds not 1 minute; -2 bleed penalty
Neck Vein/Artery-8cu, imp, pi-, pi, pi+, pi++, bu (tb) onlyMiss by 1 hit neck; Cr, corr: x2 inj; cut x2.5 inj
Arm -2-4 with shieldpi+, pi++, imp: x1 inj; cripple over 1/2 HP
Hand -4-8 with shieldpi+, pi++, imp: x1 inj; cripple over 1/3 HP
Chest 0Default. Crushing, impaling, or piercing attacks, roll on sub table; injury can’t exceed 2xHP (1xHP if using bleeding); any excess is lost
Spine-8behind only, cr, cut, pi-, pi, pi+, pi++, bu (tb) onlyMiss by 1 hit chest; 3 DR; as per chest but enough injury for shock penalty (even with HPT) gives stun/knockdown, -5 if a major wound. Cripple over 1xHP
Vitals (Heart)-5Imp; pi-, pi, pi+, pi++; bu (tb) onlyImp, pi-, pi, pi+, pi++: x3 inj; bu (tb) x2 inj (as vitals); bleed at 30 seconds not 1 minute; -4 bleed penalty
Abdomen -1Crushing, impaling, or piercing attacks, roll on sub table.; Injury can’t exceed 2xHP (1xHP if using bleeding); any excess is lost
Vitals-3Imp; pi-, pi, pi+, pi++; bu (tb) onlyImp, pi-, pi, pi+, pi++: x3 inj; bu (tb) x2 inj; bleed at 30 seconds not 1 minute; -4 bleed penalty
Digestive Tract-3As abdomen; on major wound HT-3 to avoid special infection (p.444)
Pelvis-2As abdomen; on major wound fall down, cannot stand, Lame (Missing Legs) until healed
Groin-3double shock; major wound -5 stun/knockdown
Leg -2pi+, pi++, imp: x1 inj; cripple over 1/2 HP
Foot -4pi+, pi++, imp: x1 inj; cripple over 1/3 HP
Limb Vein/Artery -5cu, imp, pi-, pi, pi+, pi++, bu (tb) onlyMiss by 1 hit limb; Cr, corr: x2 inj; cut x2.5 inj; no cripple, no inj limit
Limb Joint -5cr, cut, pi-, pi, pi+, pi++, bu (tb) onlyMiss by 1 hit limb; as per limb but cripple over 1/3 HP; dismember as per limb, not per joint; recover from cripple at -2
Extremity Joint -7cr, cut, pi-, pi, pi+, pi++, bu (tb) onlyMiss by 1 hit extremity; as per extremity but cripple over 1/4 HP; dismember as per extremity, not per joint; recover from cripple at -2
Weapon Reach C -5see weapon breakage p.401
Weapon Reach 1 -4see weapon breakage p.401
Weapon Reach 2 -3see weapon breakage p.401

This information is compiled from the GURPS Basic Set, GURPS Martial Arts, GURPS Horror and GURPS Low Tech. These sources are all copyright by Steve Jackson Games and is compiled here for ease of reference while playing GURPS.