Location | Penalty | Restrictions | Effects | |
Skull | -7 | -5 from behind | 2 DR; if not tox: x4 inj; if not tox: major wound -10 stun/knockdown; bleed at 30 seconds not 1 minute | |
Face | -5 | -7 from behind | Cor x1.5 inj; Major wound -5 stun/knockdown | |
Eye | -9 | -10 in helmet; imp, pi-, pi, pi+, pi++, bu (tb) only | cripple over 1/10 hp; otherwise skull hit w/no DR. Tox has no spec. effect beyond cripple; bleed at 30 seconds not 1 minute | |
Ear | -7 | cutting or treat as face | Miss by 1 hit chest; cripple over 1/4 HP, no -5 to stun/knockdown, major wound only on sever; lost ear causes Appearance penalties. | |
Nose | -7 | front only | Miss by 1 hit chest; cripple over 1/4 HP and causes No Sense of Smell/Taste (non-cutting) or Appearance loss (cutting, x2 crippling threshold), non-cutting major wound -5 to stun/knockdown | |
Jaw | -6 | front only | Miss by 1 hit chest; as per face, but crushing is -6 to stun/knockdown | |
Neck | -5 | Miss by 1 hit chest; Cr, corr: x1.5 inj; cut x2 inj; bleed at 30 seconds not 1 minute; -2 bleed penalty | ||
Neck Vein/Artery | -8 | cu, imp, pi-, pi, pi+, pi++, bu (tb) only | Miss by 1 hit neck; Cr, corr: x2 inj; cut x2.5 inj | |
Arm | -2 | -4 with shield | pi+, pi++, imp: x1 inj; cripple over 1/2 HP | |
Hand | -4 | -8 with shield | pi+, pi++, imp: x1 inj; cripple over 1/3 HP | |
Chest | 0 | Default. Crushing, impaling, or piercing attacks, roll on sub table; injury can’t exceed 2xHP (1xHP if using bleeding); any excess is lost | ||
Spine | -8 | behind only, cr, cut, pi-, pi, pi+, pi++, bu (tb) only | Miss by 1 hit chest; 3 DR; as per chest but enough injury for shock penalty (even with HPT) gives stun/knockdown, -5 if a major wound. Cripple over 1xHP | |
Vitals (Heart) | -5 | Imp; pi-, pi, pi+, pi++; bu (tb) only | Imp, pi-, pi, pi+, pi++: x3 inj; bu (tb) x2 inj (as vitals); bleed at 30 seconds not 1 minute; -4 bleed penalty | |
Abdomen | -1 | Crushing, impaling, or piercing attacks, roll on sub table.; Injury can’t exceed 2xHP (1xHP if using bleeding); any excess is lost | ||
Vitals | -3 | Imp; pi-, pi, pi+, pi++; bu (tb) only | Imp, pi-, pi, pi+, pi++: x3 inj; bu (tb) x2 inj; bleed at 30 seconds not 1 minute; -4 bleed penalty | |
Digestive Tract | -3 | As abdomen; on major wound HT-3 to avoid special infection (p.444) | ||
Pelvis | -2 | As abdomen; on major wound fall down, cannot stand, Lame (Missing Legs) until healed | ||
Groin | -3 | double shock; major wound -5 stun/knockdown | ||
Leg | -2 | pi+, pi++, imp: x1 inj; cripple over 1/2 HP | ||
Foot | -4 | pi+, pi++, imp: x1 inj; cripple over 1/3 HP | ||
Limb Vein/Artery | -5 | cu, imp, pi-, pi, pi+, pi++, bu (tb) only | Miss by 1 hit limb; Cr, corr: x2 inj; cut x2.5 inj; no cripple, no inj limit | |
Limb Joint | -5 | cr, cut, pi-, pi, pi+, pi++, bu (tb) only | Miss by 1 hit limb; as per limb but cripple over 1/3 HP; dismember as per limb, not per joint; recover from cripple at -2 | |
Extremity Joint | -7 | cr, cut, pi-, pi, pi+, pi++, bu (tb) only | Miss by 1 hit extremity; as per extremity but cripple over 1/4 HP; dismember as per extremity, not per joint; recover from cripple at -2 | |
Weapon Reach C | -5 | see weapon breakage p.401 | ||
Weapon Reach 1 | -4 | see weapon breakage p.401 | ||
Weapon Reach 2 | -3 | see weapon breakage p.401 |
This information is compiled from the GURPS Basic Set, GURPS Martial Arts, GURPS Horror and GURPS Low Tech. These sources are all copyright by Steve Jackson Games and is compiled here for ease of reference while playing GURPS.